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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)

David H. Eberly




[PDF.px39] 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)

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 | #2573758 in Books |  Morgan Kaufman Publishing - |  2000-09-22 | Original language:English | PDF # 1 |  1.31 x7.73 x9.62l, | File type: PDF | 561 pages

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||0 of 0 people found the following review helpful.| rare good read in game dev|By Professor|If you are designing an engine you need this book. Yes things have changed greatly in graphics but It offers insight on the thought behind a real working engine. Not just theory. There's a million ways to make an engine and his may not be the best but understanding the thought process helps improve and save time on what you are working on|.com |Aimed at the working Visual C++ game developer, 3D Game Engine Design provides a tour of mathematical techniques for 3-D graphics, and the source code that's used to implement them in state-of-the-art video game engines. If you work in the game

Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge ...

You can specify the type of files you want, for your device.3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)   |  David H. Eberly. Which are the reasons I like to read books. Great story by a great author.

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