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3D Game Programming for Teens

Eric D. Grebler




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 | #3907305 in Books |  2006-05-18 | Original language:English | PDF # 1 |  1.11 x7.72 x9.18l,1.95 | File type: PDF | 440 pages

||0 of 0 people found the following review helpful.| A Good Choice For The Right Audience|By Bruce Kirkpatrick|The intended audience for this book is someone with an interest in Video Game programming with possibly a bit of previous programming experience in any language.

I would imagine that the series title "for teens" is a marketers idea of a synonym for "for dummies" or such. In any case the book does deliver in th| |PART ONE: Talking the Talk 1. A Quick Gaming History 2. The Gaming Industry 3. Becoming the World"s Best Gaming Programmer 4. Anatomy of a Game 5. Designing a Game 6. 3D Game Spelling Bee PART TWO: Walking the Walk 7. BlitzBasic 3D 8. Programming Your First 3D

"3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays. The final part of the book brings all of the...

You easily download any file type for your gadget.3D Game Programming for Teens   |  Eric D. Grebler. Which are the reasons I like to read books. Great story by a great author.

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