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3D Graphics for Game Programming

JungHyun Han




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 | #2661212 in Books |  2011-02-17 | Original language:English | PDF # 1 |  9.30 x.70 x6.10l,1.50 | File type: PDF | 330 pages

||2 of 2 people found the following review helpful.| I liked the way that the hard topics of transformation have been explained|By Lily Vahid|I read the first 5 chapters of the book. I always had the problem with the transformations and how to describe them for my students. I found the book very well written in that aspect.
I hoped that the book could come up with a CD or companion site to have the codes available so the stu| ||This book provides an overview of the skills needed to create 3D graphics for game programming (although many of the skills would translate to a broader 3D graphics context). … The book covers pretty much every important facet of the topic … Thi

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.

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