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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

Andrew Gahan




[PDF.hr06] 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

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 | #732095 in Books |  imusti |  2011-06-19 | Original language:English | PDF # 1 |  9.25 x7.00 x1.00l,2.85 | File type: PDF | 480 pages

 | Focal Press

||5 of 5 people found the following review helpful.| Better 2nd Edition|By Nicholas|I bought the first edition of this book and was initially going to give it two to three stars due to the terrible chapter on normal maps, written no less by a guest writer and not the author himself.

Upon seeing there was a new edition however, I ordered it and saw that it contains new material, including updates to the offending chapt| ||"This book is a must-have resource for anyone wanting to learn how to make game art in 3ds Max. It has great support on the forums which is a testament to the author's enthusiasm for the subject. My students would be lost without it. If you want to understand

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition.  This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time.  Along with Anthony O'Donnell and a team...

You easily download any file type for your gadget.3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I   |  Andrew Gahan.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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