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| #738120 in Books | Course Technology PTR | 2008-06-09 | Original language:English | PDF # 1 | 9.00 x7.50 x1.00l,1.54 | File type: PDF | 336 pages | ||3 of 3 people found the following review helpful.| Great resource for the underserved "Intermediate" game coders|By Dan Sopel|I bought this book after using Beginning Game Programming as a textbook for an API class. When you know how to get pretty pictures on the screen and get a basic game loop going from the more basic texts, you're left wondering how it all fits together to make a cohesive product. This book has great explan||01 Building A 2D Game Engine 02 3D Rendering 03 2D Rendering 04 Animation 05 Input 06 Audio 07 Entities 08 Fonts 09 Physics 10 Math 11 Threading 12 Scripting 13 Games|From the Author|01 Building A 2D Game Engine
Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and more, and the game engine is built upon chapter by chapter. Through the creation o...
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