| #1664289 in Books | 2016-08-16 | Original language:English | 9.25 x1.85 x7.50l,3.05 | File type: PDF | 818 pages||0 of 0 people found the following review helpful.| A wonderful way to learn Java graphics and animation|By Dave|A wonderful way to learn Java graphics and animation. The author takes you on a step-by-step path towards developing some very nice games, and along the way, you learn a lot about Java programming! I am really looking forward to her next book about online applications and gaming!|0 of 0 people found the following r|From the Author|This is the third book in my Do-It-Yourself Java Games series and by far the biggest book yet. These are the three books I had planned for this series from the very beginning. I'm happy to finally have all three done. I hope you enjoy
Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games is the third book of the Do-It-Yourself Java Games series. The previous book in the series, More Do-It-Yourself Java Games, taught event-driven programming. Those games started with an initial window, then waited for the program user to take an action. The games in this book require the same kind of event-driven user interfaces, but add threads to perform automated, simultaneous ...
You can specify the type of files you want, for your gadget.Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games (Volume 3) | Annette Godtland. A good, fresh read, highly recommended.