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Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)

Tom McReynolds, David Blythe




[PDF.dm74] Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)

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 | #2336538 in Books |  Morgan Kaufmann |  2005-02-16 | Original language:English | PDF # 1 |  9.50 x1.46 x7.72l,3.59 | File type: PDF | 672 pages

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||1 of 1 people found the following review helpful.| I did not find this book very useful in actually learning how to program in OpenGL|By TinyT|I bought this book for a class I was teaching. I had access to an electronic version but prefer the hard copy. I did not find this book very useful in actually learning how to program in OpenGL. Everything was at a very high level that was not useful in learning how to actually code i| ||"I've been using the techniques in this book since their introduction at SIGGRAPH years ago. Those notes, transformed into this superb book, have been the quintessential reference for advanced techniques in OpenGL. Every corner of the subject is analyzed,

Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques―beyond those learned in introductory computer graphics texts―is not as easy to come by as inexpensive hardware.

This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain...

You can specify the type of files you want, for your device.Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)   |  Tom McReynolds, David Blythe. I was recommended this book by a dear friend of mine.

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