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Aesthetic Theory and the Video Game
[PDF.cj55] Aesthetic Theory and the Video Game
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| #1233004 in Books | 2011-08-31 | Original language:English | PDF # 1 | 5.00 x.80 x7.70l,.57 | File type: PDF | 240 pages||2 of 2 people found the following review helpful.| A startlingly original book on videogames|By Wise Lobster|I would say that have read quite a lot of books on computer games, and this is certainly the most theoretically original, ambitious, and interesting one that I have come across. This book is an extremely rich vein of ideas that incorporates a range of theorists - most prominently Rancière, Badiou, Adorno, Benjamin|||"An established scholar of the sociology of gaming and computers, Kirkpatrick (Univ. of Manchester, UK) argues video games are autonomous cultural forms that should be considered art."||"Kirkpatrick positions the aesthetics of video games in interactivity, ou
This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno.
Video games are awkward objects that have defied efforts to...
You easily download any file type for your device.Aesthetic Theory and the Video Game | Graeme Kirkpatrick. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.