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AI Game Programming Wisdom 3 (AI Game Programming Wisdom (W/CD))

Steve Rabin




[PDF.eh40] AI Game Programming Wisdom 3 (AI Game Programming Wisdom (W/CD))

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 | #1279416 in Books |  2006-03-09 | Original language:English | PDF # 1 |  1.60 x7.54 x9.58l,3.35 | File type: PDF | 700 pages

||21 of 22 people found the following review helpful.| A fantastic "a la carte" tool kit|By Dave Mark|Being in the game development business, I am always on the lookout for new and different tricks, techniques and strategies. When most programmers go to the lectures, panels and roundtables at the Game Developers Conference, we are looking to pick up this same sort of material... we share ideas and approaches - but rarely get the| |Preface Acknowledgments About the Cover Image Contributor Bios SECTION 1 GENERAL WISDOM 1.1 Custom Tool Design for Game AI; 1.2 Using STL and Patterns for Game AI; 1.3 Declarative AI Design for Games-Considerations for MMOGs; 1.4 Designing for Emergence; 1.5 F

AI Game Programming Wisdom 3 grants you an insider's look at cutting-edge AI techniques used by industry professionals in such games as Fable, Halo 2, and the Battlefield series. Successful commercial games like these require years of research and development in order to deliver exciting, new gameplay experiences. The wealth of knowledge gained through this hard work is invaluable and by sharing it, the 50+ authors in this book have generously given you the tools and tec...

You easily download any file type for your gadget.AI Game Programming Wisdom 3 (AI Game Programming Wisdom (W/CD))   |  Steve Rabin. Which are the reasons I like to read books. Great story by a great author.

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