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AI Techniques for Game Programming (Premier Press Game Development)

Mat Buckland




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 | #1243047 in Books |  Cengage Learning PTR |  2002-10-14 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  1.01 x7.36 x9.26l,1.75 | File type: PDF | 480 pages

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||6 of 6 people found the following review helpful.| Perfect for me|By A Customer|I spent the majority of the time I was reading this book thinking "This is perfect!" Just about every other book of this general type that I have read assumes I know things I don't, is a lot thicker than it needs to be, is much too simple, or is really boring. I don't think the author of this book wasted any pages at all. Everything was put forth| |"Game programming is without a doubt the most intellectually challenging field of computer science in the world. However, we would be fooling ourselves if we said that we are 'serious' people! Writing (and reading) a game programming book, should be an excitin

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, explaining clearly how they can incorporate each technique into their own games. After a whirlwind tour of Windows programming, readers will learn how to use genetic algorithms...

You can specify the type of files you want, for your device.AI Techniques for Game Programming (Premier Press Game Development)   |  Mat Buckland. A good, fresh read, highly recommended.

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