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Animating Real-Time Game Characters (Charles River Media Game Development)

Paul Steed




[PDF.dh77] Animating Real-Time Game Characters (Charles River Media Game Development)

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 | #4124191 in Books |  Charles River Media |  2002-12-05 | Original language:English | PDF # 1 |  .92 x7.40 x9.30l, | File type: PDF | 392 pages

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||17 of 20 people found the following review helpful.| Get way ahead of people learning to be animators with this!!|By Salamando|Paul, I have to tell you: You rock!!
Thanks to your easy-to-understand-and-follow-book, I'm now way ahead of my character setup & animation class at my school (art institute of portland). Keep in mind, this was just in a matter of days I went from clueless to...well, not so clueless!!
For peop| |..".a well-crafted and deep 'how-to' book on creating an animated video game character from scratch."|About the Author|For the past eleven years, Paul Steed has been modeling and animating for hugely successful games such

Learn the basics of what makes a great character model and gain new insights to the many issues facing the character animator. Using the tried and proven methods found in Animating Real-Time Game Characters, you'll quickly bring your character animation to the next level. Find detailed coverage on modeling, rigging, and weighting real-time game characters using 3ds max and character studio. Explore effective keyframing techniques that focus on dramatic poses and proper t...

You easily download any file type for your device.Animating Real-Time Game Characters (Charles River Media Game Development)   |  Paul Steed. Which are the reasons I like to read books. Great story by a great author.

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