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| #830699 in Books | 2003-06-28 | Ingredients: Example Ingredients | Original language:English | PDF # 1 | 8.78 x.80 x6.14l,1.43 | File type: PDF | 504 pages||0 of 0 people found the following review helpful.| DON'T BUY THIS BOOK unless you want to design a great game.|By @GroupOfFour|Chris Crawford set the standard and keeps the bar high for game designers from when he started as a teen in the late 70's/early 80s. This book talks about the thought process in designing games, not just the mechanics of the design itself. He explores the drives of players and what you as a designer nee|From the Author|When I wrote The Art of Computer Game Design way back in 1981, I really didn't know what I was doing; I wrote the book as a way to sort out my thoughts on game design. That effort helped me solidify my philosophy of game design -- and incidentall
Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental...
You can specify the type of files you want, for your gadget.Chris Crawford on Game Design | Chris Crawford. A good, fresh read, highly recommended.