| #4126207 in Books | 2015-12-01 | 2015-11-03 | Original language:English | PDF # 1 | 9.25 x.58 x7.50l,.97 | File type: PDF | 250 pages||2 of 2 people found the following review helpful.| Awesome book, from zero to the most advanced!|By Hugo|This book is simply awesome, for me is the best source to learn Cocos2d-x development in general and to make a top class game. Starting from the most basic concepts of the game engine, teaching how to use the engine features and how to go more deeply creating your own features based on your needs, using the base that Co|About the Author||Akihiro Matsuura |Akihiro Matsuura has five years of experience as a Cocos2d-x developer. He founded his own company called Syuhari, Inc. five years ago. He has more than 20 years of experience as a programmer. He has written three techn
Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x
About This Book
Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x
Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6
A step-by-step guide that shows you the functionalities of Cocos2d-x followed by an explanation of how they work
Who This Book I...
You can specify the type of files you want, for your device.Cocos2d-x Cookbook | Akihiro Matsuura. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.