[PDF.52wc] Design and Implementation of a 3D Action Puzzle Game: Bachelor degree dissertation attendant to ?Realtime Techniques for Computer Games?
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Design and Implementation of a 3D Action Puzzle Game: Bachelor degree dissertation attendant to ?Realtime Techniques for Computer Games?
[PDF.yg37] Design and Implementation of a 3D Action Puzzle Game: Bachelor degree dissertation attendant to ?Realtime Techniques for Computer Games?
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| 2010-08-13 | Original language:English | PDF # 1 | 8.66 x.20 x5.91l,.31 | File type: PDF | 88 pages||About the Author|Born 1986, Begin of studies at the Trier University of Applied Sciences 2005 in Computer Science. 2009 Degree: Bachelor of Science with emphasis in Game Design.
This paper depicts the process of developing a prototype for a 3D computer game and the underlying game engine. It includes in depth information about game design basics as well as detail about the implementation of various game engine features. These features include a physics engine, modern rendering techniques and advanced shadow mapping algorithms. The elaboration of a game concept and the resulting game design paper is detailed for the game Assembler Bay, ...
You can specify the type of files you want, for your gadget.Design and Implementation of a 3D Action Puzzle Game: Bachelor degree dissertation attendant to ?Realtime Techniques for Computer Games? | Falco Wockenfuß. I really enjoyed this book and have already told so many people about it!