[PDF.57wc] Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (Morgan Kaufmann Series in Interactive 3D Technology)
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Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (Morgan Kaufmann Series in Interactive 3D Technology)
[PDF.lp24] Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (Morgan Kaufmann Series in Interactive 3D Technology)
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| #2318528 in Books | CRC Press | 2004-03-25 | Original language:English | PDF # 1 | 1.42 x7.42 x9.56l, | File type: PDF | 676 pages | ||3 of 3 people found the following review helpful.| Essential Math a good basis|By J. Meschke|As a novice game programming hobbyist, I've written applications using the DirectX SDK to render 3D visuals without really understanding what's happening behind the scenes. Applying a transformation matrix to a model and illuminating it with a spotlight just seemed to be magic beyond my understanding. This book has delivered enough info||"Not only is it an excellent introduction for someone who needs to come up-to-speed on the math behind games and graphics, it's a well-organized reference for anyone in the field. Short version: If you program graphics, let alone games, you need this book. She
"Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful-it gives them a solid background in pretty much every area they need to understand." -Peter Lipson, Toys for Bob, Inc.
Based on the authors' popular tutorials at the Game Developers Conference, Essential Mathematics for Games and Interact...
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