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Every Game Is An Island: Endings and Extremities in Video Games

Riccardo Fassone




[PDF.po58] Every Game Is An Island: Endings and Extremities in Video Games

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 | #8037527 in Books |  2017-02-23 |  2017-02-23 | Original language:English |  243.33 x.80 x5.87l, | File type: PDF | 208 pages

|| |While Riccardo Fassone is talking about limitations, endings and closures, he is doing it with an amazing open mind. He is in fact pushing boundaries, pointing us new areas to consider, encouraging us to pay attention to details and, above all, showing us how

Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremi...

You can specify the type of files you want, for your gadget.Every Game Is An Island: Endings and Extremities in Video Games   |  Riccardo Fassone. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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