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Game Architecture and Design: Learn the Best Practices for Game Design and Programming

Andrew Rollings, Dave Morris




[PDF.wq12] Game Architecture and Design: Learn the Best Practices for Game Design and Programming

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 | #2355614 in Books |  Coriolis Group Books |  1999-11-18 | Original language:English | PDF # 1 |  1.90 x7.41 x9.27l, | File type: PDF | 742 pages

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||3 of 3 people found the following review helpful.| Simply the best|By JM|This is, quite simply, the best book on software design and development that I have ever read. It describes in painful detail the trials and tribulations that anyone who has ever worked on a growing software team has encountered. I read this while working on a project that was in a downward spiral and every problem we had was documented in this book..com |Game Architecture and Design, addressing itself to industry programmers and managers, makes a compelling case that game developers should manage software the same way the other computer companies do it--even though they may not want to hear it. | T

Teaches design, architecture, and management--the things programmers need to know before they can even begin writing code! Provides real-life case studies of what works and what doesn't. Takes the reader through all the necessary game creation steps-from seeing a game idea on paper to actually implementing that idea!



You easily download any file type for your gadget.Game Architecture and Design: Learn the Best Practices for Game Design and Programming   |  Andrew Rollings, Dave Morris. Which are the reasons I like to read books. Great story by a great author.

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