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| #382551 in Books | 2004-09-16 | Original language:English | PDF # 1 | 9.00 x.90 x7.30l,1.40 | File type: PDF | 376 pages||0 of 0 people found the following review helpful.| Five Stars|By Pablo Irlas Jr|Excellent|0 of 1 people found the following review helpful.| Four Stars|By Amaly|Daughter said it is good.|1 of 3 people found the following review helpful.| Easy to read|By Hethra|I like the way this book is written. It feels kind of like the autho||Part I Design: 1. Getting to "Yes" 2. Principles of Game Design 3. Genre-Specific Game Design Issues 4. Storytelling 5. Level Design 6. Designing the Puzzle 7. Franchises, Brands, and Licenses Part II Teams: 8. The Development Team 9. External Resources Part I
"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed-from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design...
You can specify the type of files you want, for your gadget.Game Design | Bob Bates. Just read it with an open mind because none of us really know.