[PDF.47eq] Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)
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Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)
[PDF.nd70] Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)
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| #62015 in Books | Steve Swink | 2008-10-15 | Original language:English | PDF # 1 | .90 x7.40 x9.10l,1.90 | File type: PDF | 376 pages | Game Feel A Game Designer s Guide to Virtual Sensation||0 of 0 people found the following review helpful.| MUST HAVE for game devs|By Judgement0s|Fantastic book about the theories of what makes a game feel good and fun to play. I'd be doing the author a disservice if I attempted to explain it myself, just purchase the book and read it for yourself. Written very well and easy to understand even while going into very complex and intricate explanations.
I'd say that this i||The following game design luminaries have promised quotes: |Jonathan Blow, Company: Number-None, Game: Braid |Matthew Wegner, Development Director, Flashbang Studios, LLC, Games: Sealab 2021 Sweet Mayhem |Aubrey Hesselgren, Game Designer, Amorphous, Games: Hoo
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.
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You easily download any file type for your gadget.Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books) | Steve Swink. A good, fresh read, highly recommended.