[PDF.88tq] Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design)
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Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design)
[PDF.rw28] Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design)
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| #684732 in Books | Addison-Wesley Professional | 2013-12-29 | Original language:English | PDF # 1 | 9.00 x.67 x7.00l,1.40 | File type: PDF | 352 pages | Addison-Wesley Professional||1 of 1 people found the following review helpful.| The perfect book for getting the exact right amount of detail for an overview of algorithms and techniques used in video games.|By Aaron Batilo|This is a fantastic book for an overview of many concepts used in video games. This book is definitely not meant to be used by people who have done very little programming or don't have a very good concept of various computer science to|About the Author|
Sanjay Madhav is a lecturer at the University of Southern California, where he teaches several courses about and related to video game programming. Prior to joining USC full time, he worked as a programmer at sever
Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.
Sanjay Madhav takes a unique platform- and framework...
You can specify the type of files you want, for your gadget.Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design) | Sanjay Madhav. I was recommended this book by a dear friend of mine.