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| #728084 in Books | 2010-03-01 | Original language:English | PDF # 1 | 10.00 x7.75 x1.75l,3.37 | File type: PDF | 640 pages||3 of 3 people found the following review helpful.| A great book|By Clockwork|Probably one of the best, if not the best, of the GPG series. Excellent articles on SSAO and font rendering with complete source. Some of the subjects, like network and multiplier, are a bit lacking but they would require books of their own. There also a very good article about streaming assets with a working example and complete source code.|2 of 4 p||I. General Programming. II. Math and Physics. III. AI. IV. Audio. V. Graphics. VI. Networking and Multiplayer. VII. Scripting and Data-Driven Systems.|About the Author|Adam Lake is a Sr. Graphics Architect in the Advanced
Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource ...
You can specify the type of files you want, for your device.Game Programming Gems 8 | Adam Lake. I was recommended this book by a dear friend of mine.