[PDF.50li] Going to War: Creating Computer War Games
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Going to War: Creating Computer War Games
[PDF.ao46] Going to War: Creating Computer War Games
Going to War: Creating Jason Darby epub Going to War: Creating Jason Darby pdf download Going to War: Creating Jason Darby pdf file Going to War: Creating Jason Darby audiobook Going to War: Creating Jason Darby book review Going to War: Creating Jason Darby summary
| #2181243 in Books | Course Technology PTR | 2009-03-12 | Original language:English | PDF # 1 | 1.30 x7.30 x9.10l,2.15 | File type: PDF | 480 pages | ||0 of 0 people found the following review helpful.| This Is A Big Time Rip Off!!!|By Golly|I work very hard for my money. So, when I purchased this book I expected to get what I paid for and help when I needed it. It never happened. There software that comes with the book fails to work in later lessons. It has a horrendous error in that the unit name never changes after one programs an end turn button and no instructions how to||Introduction Chapter 1: Computer Wargames Chapter 2: Introduction to MMF Chapter 3: Game Creation Basics in MMF Chapter 4: Creating Ideas Chapter 5: Your First Hex Map Chapter 6: Movement Chapter 7: Terrain Effects Chapter 8: Weather Chapter 9: Enemy Movement
Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the ...
You can specify the type of files you want, for your gadget.Going to War: Creating Computer War Games | Jason Darby. A good, fresh read, highly recommended.