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Graphics Shaders: Theory and Practice, Second Edition

Mike Bailey, Steve Cunningham




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 | #931386 in Books |  A K Peters/CRC Press |  2011-11-08 | Original language:English | PDF # 1 |  1.00 x7.90 x9.30l,2.65 | File type: PDF | 518 pages

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||3 of 3 people found the following review helpful.| Very condensed knowledge|By Fang Jin|Actually I wasn't really into this book initially, and started to read it again after I finished the orange book of Opengl where I found the introduction material for GSLS is relative easy to digest. However once I started to play with shader, this book rocks, since it talks about pretty much most of the common and useful shader including sc| ||"If you are one of the multitudes of OpenGL programmers wondering about how to get started with programmable shaders or what they are good for, this is the book for you. Mike and Steve have filled their new edition with such a variety of interesting examples

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also...

You easily download any file type for your device.Graphics Shaders: Theory and Practice, Second Edition   |  Mike Bailey, Steve Cunningham. Just read it with an open mind because none of us really know.

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