[PDF.95sg] Handbook of Computer Game Studies (MIT Press)
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Handbook of Computer Game Studies (MIT Press)
[PDF.ob75] Handbook of Computer Game Studies (MIT Press)
Handbook of Computer Game From Brand: The MIT Press epub Handbook of Computer Game From Brand: The MIT Press pdf download Handbook of Computer Game From Brand: The MIT Press pdf file Handbook of Computer Game From Brand: The MIT Press audiobook Handbook of Computer Game From Brand: The MIT Press book review Handbook of Computer Game From Brand: The MIT Press summary
| #3451292 in Books | The MIT Press | 2011-08-19 | Original language:English | PDF # 1 | 11.00 x.94 x8.50l,2.50 | File type: PDF | 472 pages | ||6 of 6 people found the following review helpful.| Dry, boring, clueless, and out-of-date|By David Wessman|I inherited this book as the official textbook for a class I teach on Games and Society. It is excruciatingly boring, and not just because the majority of the articles are festooned with citations of dubious research every 2nd or 3rd sentence. Most of the authors seem to be exceptionally ignorant of video game culture and|About the Author||Joost Raessens is Professor of Media Theory, Department of Media and Culture Studies, at the Faculty of Humanities, Utrecht University.
|Jeffrey Goldstein is Affiliated Researcher at the Research Institute for History and Culture at
New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical ps...
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