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| #3461227 in Books | 2015-11-26 | 2015-11-26 | Original language:English | PDF # 1 | 9.25 x.43 x7.50l,.73 | File type: PDF | 188 pages||1 of 1 people found the following review helpful.| I had been learning Haxe and Flixel for the past few months prior to buying it thinking it might shed some light on some best pr|By Richard C. Walter|Well, after much thought I pulled the trigger and bought this book. I had been learning Haxe and Flixel for the past few months prior to buying it thinking it might shed some light on some best practices, etc. In summary, it's an|About the Author||Jeremy McCurdy |Jeremy McCurdy is a game developer who has been making games using ActionScript, C#, and Haxe for over four years. He has developed games targeted at iOS, Android, Windows, OS X, Flash, and HTML5. He has worked on games t
Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine
About This Book
Learn the modern, cross-platform language Haxe to build games without any trouble
Create engaging 2D games that are compatible with desktop, web, and mobile platforms
Learn how to speed up your workflow with OpenFL and HaxeFlixel using this useful and compact guide
Who This Book Is For
This book is...
You can specify the type of files you want, for your gadget.Haxe Game Development Essentials | Jeremy McCurdy.Not only was the story interesting, engaging and relatable, it also teaches lessons.