[PDF.26qd] How to Do Things with Videogames (Electronic Mediations)
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How to Do Things with Videogames (Electronic Mediations)
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| #204839 in Books | 2011-08-05 | Original language:English | PDF # 1 | 8.50 x.80 x5.50l,.57 | File type: PDF | 192 pages||15 of 15 people found the following review helpful.| Media Studies for the World|By Christopher Schaberg|This book's form makes it incredibly accessible and inviting: 20 short essays or occasions through which Ian Bogost invites his readers to think (without any heavy imperative to 'think critically') about how videogames have become a "mature medium."
Bogost describes myriad videogames along the way, and his scene a||
"What can you do with videogames? Play pranks, meditate on politics, achieve zen-like zone-outs, turn the act of travel back into adventure, and describe how to safely exit a plane—among other things, as Ian Bogost explains in this superb, philosoph
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement th...
You easily download any file type for your device.How to Do Things with Videogames (Electronic Mediations) | Ian Bogost. Which are the reasons I like to read books. Great story by a great author.