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Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound (Advances in Computer Graphics and Game Development)

Guy W. Lecky-Thompson




[PDF.nv73] Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound (Advances in Computer Graphics and Game Development)

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 | #5196481 in Books |  Charles River Media |  2002-06 | Original language:English | PDF # 1 |  1.27 x6.34 x9.26l,1.92 | File type: PDF | 428 pages

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||6 of 6 people found the following review helpful.| Disappointed, again.|By mrfun|Ok, this book is a little outdated but I just plowed through this and thought I should do a review while my recollection is fresh.

It gets old real fast to read "But now is not the time or place to cover that topic in any detail" on nearly every other page.

Guy, if you're going to do a third book, please actually make some non|About the Author|Guy W. Lecky-Thompson is an experienced author in the field of video game design and software development, whose articles have been published in various places, including Gamasutra and the seminal Game Programming Gems. He is also the author of

This sequel to Infinite Game Universe: Mathematical Techniques focuses on level design, terrain, music, and sound. The book will provide programmers with the source code, cutting-edge techniques, and reference materials they need to create an exciting gaming environment that will capture the imagination of the player. Part 1 shows various techniques for storing game level information, citing particular game types; Part 2 discusses creation, storage and algorithms for a v...

You can specify the type of files you want, for your device.Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound (Advances in Computer Graphics and Game Development)   |  Guy W. Lecky-Thompson. Which are the reasons I like to read books. Great story by a great author.

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