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Introduction to 3D Game Programming with DirectX 12 (Computer Science)

Frank Luna




[PDF.cl37] Introduction to 3D Game Programming with DirectX 12 (Computer Science)

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 | #222859 in Books |  2016-03-24 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.00 x1.60 x7.00l,.0 | File type: PDF | 900 pages

||0 of 0 people found the following review helpful.| Five Stars|By Fernando|amazing beyond D3D, much background and good conceptual ground coverage.|1 of 1 people found the following review helpful.| Two Stars|By Chad P.|it is missing 200+ pages and samples from the previous directx 11 book|1 of 2 people found the following review helpful.| Great progr|About the Author|Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase sc...

You can specify the type of files you want, for your device.Introduction to 3D Game Programming with DirectX 12 (Computer Science)   |  Frank Luna.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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