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Introduction to Game AI

Neil Kirby




[PDF.jd46] Introduction to Game AI

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 | #2876641 in Books |  Course Technology PTR |  2010-06-17 | Original language:English | PDF # 1 |  9.02 x.99 x7.27l,1.84 | File type: PDF | 400 pages

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||2 of 2 people found the following review helpful.| Great introductory book on AI|By ajk251|I have had this book for a while and have found it to be useful. This is a great introduction and uses several example projects. There are no AI 'recipes,' but it does demonstrate the concept well so further implementation should not be too much trouble.

Being written in Visual Basic was a great plus. I would recommend this boo| |Chapter 1. Introduction: Game AI and How to Use This Book. Chapter 2. Simple Hard-Coded AI. Chapter 3. Finite State Machines. Chapter 4. Rule-Based AI. Chapter 5. Introduction to Random and Probabilistic Decisions. Chapter 6. Look-ahead, the First Step of Plan

Today's game players expect increasingly realistic interaction within games. "Introduction to Game AI" teaches readers who are new to game AI the skills they need through hands-on projects based on small, understandable games. While there are many books that take a more advanced approach to this topic, this is one of the only books that focuses specifically on beginners. Every project in the book can be completed using tolls that are available for free online, and new sk...

You easily download any file type for your gadget.Introduction to Game AI   |  Neil Kirby. Just read it with an open mind because none of us really know.

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