[PDF.97nu] Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change (Tech.edu: A Hopkins Series on Education and Technology)
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Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change (Tech.edu: A Hopkins Series on Education and Technology)
[PDF.su96] Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change (Tech.edu: A Hopkins Series on Education and Technology)
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| #137958 in Books | Schrier Karen | 2016-05-13 | Original language:English | PDF # 1 | 9.00 x.98 x6.00l,1.08 | File type: PDF | 280 pages | Knowledge Games How Playing Games Can Solve Problems Create Insight and Make Change||||"This book is accessible on many levels and creates opportunities for game players, game designers and game scholars to understand their own knowledge-building processes when working with games." (Times Higher Education)
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Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier’s Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, s...
You can specify the type of files you want, for your device.Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change (Tech.edu: A Hopkins Series on Education and Technology) | Karen Schrier. A good, fresh read, highly recommended.