[PDF.70kf] Mathematics Education for a New Era: Video Games as a Medium for Learning
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Mathematics Education for a New Era: Video Games as a Medium for Learning
[PDF.ye87] Mathematics Education for a New Era: Video Games as a Medium for Learning
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| #1454005 in Books | A K Peters/CRC Press | 2011-02-27 | Original language:English | PDF # 1 | 9.00 x6.00 x.75l,.80 | File type: PDF | 218 pages||13 of 13 people found the following review helpful.| Expert Insights and Thoughtful Analysis|By Toby Rowland|The use of games in K-12 math education is growing fast, and respected mathematician Keith Devlin uses this book to set out his vision of how this movement will grow and become more influential. I really enjoyed Devlin's accessible style, and appreciated his focus on 'Mathematical Thinking' rather than pure arithmetic,|||… extremely thought provoking and well worth reading. … I highly recommend this book to anyone interested in reflecting on why and how we teach mathematics as well as how we could bring some of the energy that students expend in video games to t
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educationa...
You can specify the type of files you want, for your device.Mathematics Education for a New Era: Video Games as a Medium for Learning | Keith Devlin. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.