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Mathematics for Game Developers (Game Development)

Christopher Tremblay




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 | #1698042 in Books |  Course Technology PTR |  2004-06-08 | Original language:English | PDF # 1 |  1.65 x7.30 x9.08l, | File type: PDF | 648 pages

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||2 of 3 people found the following review helpful.| Not for the mathmatically challenged.|By sbill|I bought this book primarily because I know I needed to increase my knowledge of Trigonometry and further 3d math concepts as I have begun programming in Unity. I already know C# from my time programming in XNA, and know some fundamentals such as what vectors are, but never really understood sin / cos / tan and dot product / cross|About the Author|Christopher Tremblay lives in the California bay area, where he works for Motorola building a 3D graphics engine that will enable cell phones to empower the next-generation games. He holds a degree in Software Engineering from the University of

Mathematics for Game Developers is just that-a math book designed specifically for the game developer, not the mathematician. As a game developer, you know that math is a fundamental part of your programming arsenal. In order to program a game that goes beyond the basics, you must first master concepts such as matrices and vectors. In this book, you will find some unique solutions for dealing with real problems you’ll face when programming many types of 3D games. N...

You easily download any file type for your gadget.Mathematics for Game Developers (Game Development)   |  Christopher Tremblay. Just read it with an open mind because none of us really know.

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