| #3978376 in Books | Course Technology PTR | 2008-04-25 | Original language:English | PDF # 1 | .81 x7.34 x9.16l,1.47 | File type: PDF | 320 pages | ||7 of 7 people found the following review helpful.| Almost there|By John Zilka|This book was very well written and informative and it goes through the steps in an easy to understand manner. The only thing keeping me from giving that 5th star is that it only covers the technique for the arm. I wish it would have gone into more complex areas such as the chest, shoulders and torso. I think less time could have been spent on mapping|About the Author|Todd Palamar has worked in the computer animation industry for over 17 years. He has done special effects work for several direct-to-video films and worked on numerous video games, including Sega of Japan's, coin-operated title, Behind Enemy Lin
Discover how to build commercial-quality, anatomy-based CG characters using Maya with "Maya Feature Creature Creations, Second Edition." In today's competitive entertainment market, animated movies and video games require superior graphics and realistic characters, making it imperative that 3D artists and designers master state-of-the-art software like Maya. With this book, you will learn all of the steps required to create a character, from concept to completion. Using ...
You can specify the type of files you want, for your gadget.Maya Feature Creature Creations (Graphics Series) | Todd Palamar. I really enjoyed this book and have already told so many people about it!