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Multi-Threaded Game Engine Design

Jonathan S. Harbour




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 | #2786926 in Books |  Course Technology PTR |  2010-08-19 | Original language:English | PDF # 1 |  9.00 x7.25 x1.50l,2.54 | File type: PDF | 592 pages

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||0 of 0 people found the following review helpful.| Got boost?|By Sean P. Richards|I have read a great many of this guys books. I am not all that impressed with the author especially for being a teacher himself. However, let me give you the good and bad of this book.

Good
This book will give you a great look at some beginning C++ / OOP style programming. It uses the boost library to reduce some of the complica| |1. An Introduction to Symmetric Multiprocessing. 2. Working with Threads. 3. Working with OpenMP. 4. Creating The Engine Core. 5. Rendering I: Setting Up The Pipeline. 6. Rendering II: Mesh Objects and Scenes. 7. Threading The Engine for Performance. 8. Thread

Multi-Threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threadi...

You can specify the type of files you want, for your gadget.Multi-Threaded Game Engine Design   |  Jonathan S. Harbour. I really enjoyed this book and have already told so many people about it!

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