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Programming Game AI By Example (Wordware Game Developers Library)

Mat Buckland




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 | #100737 in Books |  Buckland, Mat |  2004-10-14 | Original language:English | PDF # 1 |  9.21 x1.00 x6.09l,1.52 | File type: PDF | 495 pages

||2 of 2 people found the following review helpful.| Perfect AI Entry Level Book|By Justin|One Line Synopsis - This book is a must for anyone interested in the topic of AI in games, and it is full of examples that really drive home the lessons being taught.

With all the college courses and graduate studies devoted to the field of artificial intelligence, this book could have easily drowned itself it excessive theory. T|From the Inside Flap|"Programming Game AI by Example stands out from the pack by providing industrial-strength solutions to difficult problems, like steering and goal-oriented behavior. Mat guides the reader toward building a foundation robust enough for real ga

Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph th...

You can specify the type of files you want, for your device.Programming Game AI By Example (Wordware Game Developers Library)   |  Mat Buckland. I really enjoyed this book and have already told so many people about it!

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