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Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design)

Paul Varcholik




[PDF.na92] Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design)

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 | #1868237 in Books |  2014-05-29 | Original language:English | PDF # 1 |  8.80 x1.20 x7.00l,2.40 | File type: PDF | 592 pages

||2 of 2 people found the following review helpful.| The book is great for a novice course|By I. Velho|The book is great for a novice course . Somebody wrote NVIDIA FX Compose won't work on Windows 8.1, but the book site pointed a version that actually works.
The aspects of DX 11 HLSL programming are introduced in a step by step way.
The approach is hands on code instead a deep mathematical explanation.
This very g|About the Author|Dr. Paul Varcholik is a programming instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in game development at the University of Central Florida. Before coming to FIEA, Paul was a lead software en

Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed

This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries.

Next, you’ll discover shader authoring with HLSL...

You easily download any file type for your gadget.Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design)   |  Paul Varcholik. A good, fresh read, highly recommended.

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