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| #1717103 in Books | 2009-04-14 | Original language:English | PDF # 1 | 10.25 x8.00 x1.50l,2.35 | File type: PDF | 540 pages||4 of 4 people found the following review helpful.| Best treatment on the subject of camera.|By Catherine Denvers|This book has been a pleasure to read. It covers all the topics that could possibly be required to implement a AAA quality camera in your game. Clear and easy to follow writing style.|2 of 6 people found the following review helpful.| poor style, poor content...|By Maci|About the Author|Mark Haigh-Hutchinson is a senior software engineer at Retro Studios Inc., based in Austin, Texas. He has designed and programmed video games professionally since 1984 and as a hobby since 1979. He has contributed to over 40 published games in r
The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems ar...
You can specify the type of files you want, for your device.Real-Time Cameras | Mark Haigh-Hutchinson. I was recommended this book by a dear friend of mine.