[PDF.71cj] Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
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Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
[PDF.hu68] Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Real-Time Collision Detection (The Christer Ericson epub Real-Time Collision Detection (The Christer Ericson pdf download Real-Time Collision Detection (The Christer Ericson pdf file Real-Time Collision Detection (The Christer Ericson audiobook Real-Time Collision Detection (The Christer Ericson book review Real-Time Collision Detection (The Christer Ericson summary
| #94260 in Books | CRC Press | 2004-12-22 | Original language:English | PDF # 1 | 1.30 x7.80 x9.50l,3.06 | File type: PDF | 632 pages | ||5 of 5 people found the following review helpful.| Great overview of collision detection.|By Scott Lembcke|I can't give it 5 stars, because collision detection is a HUGE topic. Not really their fault, but the book is a bit incomplete because of it. There are a few useful algorithms I know of (and have used) that weren't mentioned at all in the book.
It is a great book though. I'm the author of the somewhat popular Ch||"Accurate and efficient collision detection in complex environments is one of the foundations of today's cutting-edge computer games. Yet collision detection is notoriously difficult to implement robustly and takes up an increasingly large fraction of compute
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.
Of the many topics covered, a key focus is on spatial and object pa...
You can specify the type of files you want, for your device.Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) | Christer Ericson. I was recommended this book by a dear friend of mine.