[PDF.38pp] Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections)
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Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections)
[PDF.vp96] Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections)
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| #424529 in Books | 2011-05-15 | Original language:English | PDF # 1 | .56 x7.03 x9.89l,1.06 | File type: PDF | 312 pages||0 of 0 people found the following review helpful.| The author makes it!|By sgarrigan|Kurt Squire was a teacher, a game designer, and is now an academic. These three areas of experience inform his approach to the design and implementation of digital games for learning. Additionally, his Montessori experience give him additional sensitivity and understanding of the importance of crafting a supportive environment for learning and|About the Author|Kurt Squire is associate professor of Educational Communications and Technology at the University of Wisconsin, and co-director of the Games, Learning, and Society Initiative.
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the ''gamer generation?'' This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, games cultures, and educational game design. Building on over 10 years of research, Kurt Squire tells the st...
You easily download any file type for your device.Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections) | Kurt Squire. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.