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Visual Basic Game Programming with DirectX (Premier Press Game Development (Software))

Jonathan S. Harbour




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 | #2571757 in Books |  Course Technology PTR |  2002-01-02 | Original language:English | PDF # 1 |  1.82 x7.45 x9.12l, | File type: PDF | 1150 pages

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||2 of 2 people found the following review helpful.| Best Game Programming Book I Ever Read, No Exaggeration|By Brian|I have long felt that VB is a valid option for the production of high quality games. Most game programmers disagree with this and think the only real option is to use VC++. These programmers should really read this book- it will do away with this commonly held misconception! The truth is, most windows API's and Di| |"Game programming is without a doubt the most intellectually challenging field of computer science in the world. However, we would be fooling ourselves if we said that we are 'serious' people! Writing (and reading) a game programming book, should be an excitin

This book dispels the myth that Visual Basic is just too slow to write a decent game, giving readers all of the tricks and techniques that they need to create awesome games using Visual Basic. Offering equal parts theory and hands-on exercises, the chapters in this book begin with a discussion of completing a task using Visual Basic, and then move on to enhancing the code. The final section of the book is devoted to developing complete games, including a 3D arcade game, ...

You easily download any file type for your gadget.Visual Basic Game Programming with DirectX (Premier Press Game Development (Software))   |  Jonathan S. Harbour. Just read it with an open mind because none of us really know.

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