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| #850181 in Books | 2014-06-02 | Original language:English | 7.00 x.33 x5.00l, | File type: PDF | 144 pages||1 of 1 people found the following review helpful.| Nostalgic, Necessary but Lacking|By Mr. Outside|Late in the book, the author write that she "wrote this book to fill a blind spot in our history, to remind us that outsider amateur game-makers creating personal games have always been here. Since before your Xbox. Since before your Playstation."
I can't think of a better summarization than that.
At less tha|About the Author|Anna Anthropy is a game creator, historian, and thirty-year-old teen witch. Her previous books include Rise of the Videogame Zinesters and Star Wench, which she recently made a ZZT version of. She lives in Oakland, California with her familiar,
In 1991, long before Epic Games was putting out blockbusters like Unreal, Infinity Blade, and Gears of War, Tim Sweeney released a strange little MS-DOS shareware game called ZZT. The simplicity of its text graphics masked the complexity of its World Editor: players could use ZZT to design their own games.
This feature was a revelation to thousands of gamers, including Anna Anthropy, author of Rise of the Videogame Zinesters. ZZT is an exploration of a submerg...
You easily download any file type for your device.ZZT (Boss Fight Books) | Anna Anthropy.Not only was the story interesting, engaging and relatable, it also teaches lessons.